There are also 33 multicoloured and 54 colourless scry cards, which includes 25 lands
That being said, early adopters didn't necessarily need to buy heavily into the set given the overwhelming number of reprints if they played casually, but the option was there if they wanted to update their inventory
Creatures (7) Planeswalkers (13) 2 Jace, Architect of Thought 2 Elspeth, Sun's Champion 3 Saheeli Rai 2 Teferi, Hero of Dominaria 2 Teferi, Time Raveler 2 Narset, Parter of Veils Lands (26) Spells (14) Ive seen a bunch of builds of this archetype already, some leaning on the energy shell whilst others try to play a slower, more interactive game as a Jeskai Control deck
Is it a fun puzzle, or do you think its a bit of a flop with modern Magic design
Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells
He'll sniff out rare loot, track down dangerous enemies, fetch useful items, and protect his allies in battles